Europe Engulfed - Political Considerations
Germany and the Axis Minor Powers (Finland, Rumania, Hungary, and Bulgaria)
- Germany may not declare war against Switzerland until France has been conquered or declared Vichy.
- Germany may not declare war against Vichy France, but Vichy may be occupied under certain conditions.
- Germany may not declare war on any Minor Power other than Poland before Mar/Apr 1940, or until a German player-turn begins with any enemy unit(s) in Germany, whichever occurs first.
- Belgium and The Netherlands must be treated as a single entity for Declaration of War purposes.
- German militia units may only operate in: Germany, Italy, France, Belgium, The Netherlands, Denmark, Hungary, and/or
Poland.
- If Vichy France was declared, until the Allies declare war on Vichy France or Vichy France has been occupied:
__Only one German ground unit may move using Italian Sea transport per game-turn.
__No German ground unit may move into Africa via Sea-transport unless, at the instant the move is made, there are more Italian ground units than German ground units already in Africa.
__If France was conquered, or once the conditions for relaxing the rule above are met, Germany may have two ground units use Italian Sea-transport per game turn, without regard to Italian:German ratios.
- All Axis infantry-class units in the U.S.S.R. (except Finns) must each take a 1-step loss after the Axis Production Phase of the first Jan/Feb turn in which Axis units are in one or more Soviet Home Areas. (except Cadres)
- Germany receives two WERPs from Sweden provided:
__ Sweden is neutral.
__Norway is neutral or the Norwegian capital (Oslo) is under Axis control. (and not contested)
__Germany has at least one Fleet Point in the Baltic Sea.
Axis Minors
- On the turn following Germany’s control of Paris or the declaration of Vichy France, the Axis Minor Powers will declare war on the Allies in the Initial Operational Movement Phase.
- Their starting forces will be set up.
- Ploesti will begin contributing its WERPs to Germany.
- German units may also begin operating in these Nations.
- Their units cooperate fully with German units, being able to take advantage of German Special Actions and Ground-support units.
- The Axis player receives one free step of Axis Minor Power infantry (as a replacement or new cadre-level unit) each Production Phase. This free step must be received within a Home Country Area of the Power in question. This step may not be
from the same Minor Power on consecutive turns.
- Axis Minor Power steps received outside of Home Areas must be paid for by German WERPs.
- An Axis Minor Power’s forces are removed from the game the instant that Ally is conquered.
- Ploesti will provide its WERPs to the side that controls and garrisons it after Rumania is conquered. Ploesti does not require a garrison until Rumania is conquered.
- An Axis Minor Power unit may not leave its Home Country until said unit has been built to full-strength and there are currently no enemy units within its Home Country.
- These units may only receive the full strength level of replacement in their Home Country (except with Special Action).
- Bulgarian units may only operate in Bulgaria, Greece, Yugoslavia, and Turkey.
- Rumanian units may only operate in Rumania and the Soviet Union.
- Hungarian units may only operate in Hungary and Yugoslavia. They may also operate in Poland and the Soviet Union once the
Axis and the Soviets are at war.
- For the Initial Operational Movement Phase of the first Player-turn that the Axis and the Soviets are at war, no unit(s) of either side may cross the Hungarian border.
- Axis units may not cross the Finnish border until the turn after Novgorod becomes Axis-controlled, at which point the Finnish border may be crossed by Axis units to and from the Onega Swamps (only).
- Finnish units may only operate in Finland and/or the Onega Swamps until the game-turn after Leningrad becomes Axis-controlled, at which point the Karelia/Novgorod border can also be crossed and Finnish units become free to operate anywhere within Finland and the Soviet Union.
- No more than three German ground units may end any Phase in Rumania until the turn after Germany and the Soviets are at war. Only one of these three units may be armored, and none may be ground-support.
The Soviet Union
- Soviet units may not operate in the southern weather zone with the exception of the following areas: Turkey, Persia, Greece, Albania, Yugoslavia, and Italy.
- The Soviets may enter Persia (only) if it is Axis-controlled at the time of initial entry.
- Subsequent to Soviet entry, a Western-Allied unit may only enter Persia if there are no Soviet units in Persia at the moment of entry.
- After a Western-Allied unit re-enters a vacant Persia, control of Persia reverts back to Great Britain.
- The Soviets may only declare war on the Axis Major and Minor Powers but no earlier than Jan/Feb 1942 unless one of:
__There are fewer than five German ground units in Poland and/or East Prussia on any Allied Player-turn beginning with Sep/Oct 1939 or fewer than 10 German ground units in these areas beginning with Mar/Apr 1941.
__The Germans have at least one non-airborne unit on the British Isles, and they control at least one area therein.
__The Germans are at war with, or have conquered Turkey.
- Once at war with Germany, the Soviets stop paying the extra cost for cadres until 1943.
- Beginning with the Jan/Feb 1943 turn, the Soviets again pay this extra cost for cadres.
- During the Soviet Production Phase of the Jan/Feb, 1942 Game Turn, the Soviets receive four full-strength Elite Infantry units as reinforcements.
- Once in the war, the Soviets have the option to activate a onetime emergency conscription. The Soviets may NOT produce Special Actions during the four Production Phases that these troops are received.
- If the free steps are received, late war steps become more expensive.
- The Soviets may build Fleet Points normally.
Great Britain and the U.S.A.
- Great Britain and the U.S.A. may only declare war on Norway, Denmark, Vichy France, and Portugal. (other than Germany)
- Assuming the Germans have not already done so, Great Britain may declare war on Norway and/or Denmark at anytime.
- War may be declared against Vichy France beginning with the Jul/Aug 1942 turn.
- War may be declared against Portugal on any turn, but only if the Axis have declared war against Spain.
- Britain pays any and all naval maintenance costs and controls fleet transfers.
- If Britain is conquered, these items become U.S.A. controlled.
- The U.S.A. enters the war during the Axis Initial Operational Movement Phase of the Jan/Feb 1942 Game-turn.
- Great Britain gets 1 dr worth of Lend Lease after Germany controls Paris or the declaration of Vichy France.
- The Soviet Union will also receive Lend-Lease from the U.S.A via Murmansk or Persia (if allowed, see rules).
- Britain and the Soviets stop lend-lease die-rolls when America enters the war in Jan/Feb 1942.
- Once in the war, the U.S.A. may continue to send Great Britain lend-lease, up to 15 WERPs each turn. These can be forwarded to the USSR if desired.
- Units beginning a Movement Phase in the U.S.A. may move normally using Sea-transport, except that they may neither move directly into a contested area nor conduct an amphibious invasion, unless these actions are conducted into either Vichy-controlled Morocco or the British Home Isles.
- The British must pay one additional WERP for each ground unit step purchased beginning in Jan/Feb 1944.
Italy
- Italian units may only operate in the Southern weather zone except that Italy may move into and then operate up to three ground units and one ground-support unit in the Soviet Union.
- Italian units may strat-move (only) through friendly-controlled areas of Poland, Hungary, and/or Rumania, but may not end any Phase in one of these Nations.
- Italian units may also operate without restriction in all of France if the Allies succeed in placing a beachhead within or the Allies control any area of continental France beginning in 1942.
- Once allowed in the remainder of France, Italian units are permitted to operate there the remainder of the game, even if the Allied invasion is later repulsed.
- Until at war, Italian production is 5 WERPs per turn. Beginning with the next Axis Production Phase, Italy’s production rises to 10 WERPs per turn, and Italy must also begin paying naval maintenance costs on that turn.
- Italy may receive up to five WERPs
per turn from Germany, even while Italy is still neutral.
- German units may not enter Italian territory
or utilize the Mediterranean fleet until the turn Italy joins the war.
- Italian units may move normally and use Sea-transport between Italy, Sicily, Libya, Sardinia, and Albania, even while Italy is still neutral.
- The Italian Special Action must always be spent for any Axis activity where a Special Action is normally required when the Mediterranean Fleet is Sea-transporting Units.
- A German Special Action must also be spent if any non-Italian Axis units participate.
France
- French and British Fleet Points may not be used to transport each other’s units. They otherwise cooperate fully.
- British units may not freely enter French North Africa or French Levant, nor may French units enter Egypt or the British Mandate, unless Paris is Axis-controlled and Vichy France was not declared.
- France may only declare war on Germany.
Vichy France
- As an alternative to the outright conquest of France, Germany may accept a French Armistice and create Vichy France as follows:
__Vichy France may be declared by Germany at the end of the first phase of either player’s turn that Germany controls Paris and can trace a land supply route to Germany.
__or at the end of any phase where all five of the land areas surrounding Paris are Axis controlled.
__If Germany does not exercise this option at the end of that phase, the option is lost and France must then be conquered.
- Vichy ground units are always in supply, but cannot be moved once their locations are chosen.
- If France is conquered in lieu of Vichy France having been declared, one French Fleet Point (any existing point in the Atlantic or the Mediterranean; the Allied player’s choice) escapes and joins the British.
- Vichy France never receives replacement steps for her ground units, nor uses WERPs from Marseille for any purpose, nor contribute those WERPs to any Power.
- Axis units may not end any Movement Phase in Vichy French territory until the Allies have declared war on Vichy France.
- Axis units may trace supply and Strat-move through Vichy French territory.
- If Vichy France controls French Levant, it may be invaded by Britain (at any time) and/or occupied by the Germans (in 1942 or later) without it being considered a violation of Vichy France’s neutrality.
- The Vichy unit in French Levant will defend normally against a British invasion.
- The Allies must declare war on Vichy France to invade French North Africa (by sea or land).
- The Germans (only) may occupy Vichy-controlled France on any Axis Operational Movement Phase after:
__the Western Allies have declared war on Vichy France
__or on any Axis Player-turn in 1941 or later where one or more supplied British, American, or Free French Ground Units are within any area on the Atlantic coast from Andalucia to Denmark (excluding Gibraltar)
__or after Italy surrenders or is conquered.
- As soon as allowed by the above, A German ground unit is allowed to Operationally enter Marseille, and by doing so it completes the Occupation of Vichy France. No other Vichy Areas may be Operationally entered until this Occupation occurs.
- All Vichy French units are immediately and permanently removed from the game.
- A Vichy unit will fire once with normal modifiers when defending against U.S. only attacks.
- If at least one U.S. unit remains in the area after the Vichy defensive fire, the Vichy unit is immediately eliminated.
- A Vichy unit defends normally without being automatically eliminated if the attack involves at least one British unit.
Free French
- The Free-French units are controlled and produced by the U.S.A., and may not be built prior to 1942.
- Not more than three (3) steps of Free-French forces may be built each turn as replacements and/or new unit(s).
Other Minor Powers
- An unconquered Minor Power receives one step of replacements per turn, but may not exceed its original force pool.
- When war is declared against a Minor Power, its territory immediately becomes friendly to Germany or Great Britain, whichever is on the non-invading side.
- The Minor Power also contributes the two WERPs from its resource area provided a supply line can be traced to that Power.
- Poland, Spain, Turkey, & Yugoslavia each receive one Special Action when war is declared against them. It may only be used to reinforce a battle or to counterattack.
- If expended, this Special Action is replaced, free of charge, every Jan/Feb Production Phase that the Minor Power is still in the war.