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Leaders & Activation
- If all leaders of one side are under Rally orders then the whole side leaves the battlefield.
- AC can: Influence orders change, influence Continuation or Preemption roll, rally a unit, reform a unit.
- A Wing under Rally Orders may not attempt Continuation or Preemption.
- Mark Preempted units with a Bypassed marker, unless Preempted Continuation then mark with a Finished marker.
- WC must end each movement action stacked with a unit of his wing.
- Dead leaders can be replaced.
- Out of command units must be moved to be placed back in command (regardless of any movement restrictions).
- Order restrictions only apply during a unit’s Activation.
Movement
- For a charge order, must attempt to end the phase one hex closer to an enemy in LOS (the closest enemy).
- Units under Receive Charge may move a maximum of one hex.
- Single hex HI pay 2MP to change facing.
- 180 facing change costs 2MP.
- Units choosing Open Formation do not take formation hits (Use a reform action to change)
- Note the MP cost differences for terrain for LI, HI and Cav.
Stacking
- Only the unit on top when stacked with artillery may fire or be the target of fire.
Reaction
- Note the possibility of a Withdraw Reaction in some cases.
- Cav may only intercept if their movement allowance is greater or equal to that of the enemy.
- Units in a Castle, Village or Chateu may Take Cover instead of reaction firing. This makes them immune to fire.
Firing
- Units fire per hex of their counter. So 2-hex units fire twice as a single action.
- Three different inf fire types are: Advancing Fire, Skirmishing, Retreating Fire.
- Suffering a hit from fire causes a MC.
Casualties
- If a unit hits its Casualty Threshold then it must make an additional MC.
- A unit requiring multiple MC only rolls once and adds +1 for each additional roll required.
- If a target is already FB, MB or in a Hedgehog then any formation hit caused by HI, LI fire is a
Casualty Hit.
Artillery
- Use grazing fire ability for Artillery!
- Cavalry have the ability to avoid artillery fire.