PDF
- Orbits can only occur above landmarks and convoys etc.
- Balloons exist over convoys.
- Don’t forget the +1 attack strength per attacking/defending squadron in combat.
- Don’t forget to check for possible Tally loss.
- Don’t forget detection checks when Raids break out.
- The Luftwaffe player may always issue Pancake orders to his units.
- The enemy may Tally back if an Orbit’s Tally fails.
- If a fighter fails to tally one unit, it can continue tallying others.
- Normally a unit uses the “Pr” air picture column of the Tally card unless a RAF fighter is trying to tally a detected unit and is in command or has a Vector order. In this case it uses the air picture counter.
- If a tallied target moves in or adjacent to a pursuing unit, it immediately undergoes an attack (interrupt movement).
- For an escort React result the LF player may choose Escorts or Top Cover units but not both.
- Escorts attack at the point of Intercept (the bomber point) but do not change their height!!
- Escorts do not get the Up Sun modifier.
- All RAF Airfields have LAA!
- Don’t forget Nav rolls for the LF player.
- Scramble limit is 2 units for Sector airfields and 1 unit for other.
- Note the restrictions for units moving through “overcast” weather.
- Units may not take-off or land at airfields affected by fog.
- Frei Jagdt do not need a Landmark to go into Orbit.
- Bombing takes place at the expenditure of the Diving MP, the unit may not change altitude first.
Landmarks
- Any printed town, port, factory, Chain Home RDF station, sector airfield or non-Fighter Command airfield icon. Coastline hexes, including the River Thames, are landmarks.
- Satellite airfields and Chain Home Low RDF stations do NOT count as landmarks.
Raids
- If a Raid is detected a detection card is placed in the raid’s box.
- After reaching the target hex dive-bombing units and their close escort should plot an altitude of Angels 2 from the target back to their recovery point.
- Only certain units, designated by the scenario as ‘low-level raiders’ may be plotted to fly at Angels 0.
- For raids from Luftflotte 2, form up points can be plotted on any landmark, airfield hex or movement box in France except for Cherbourg and Caen.
- For raids from Luftflotte 3, form up points are plotted in the Cherbourg or Caen boxes.
- Freie Jagd raids [9.4.1] must operate independently of bombing raids.
- Each time a bombing raid reaches a waypoint on an outbound leg to the target or reaches the target itself, the Luftwaffe player secretly rolls two dice on the Navigation Table.
- Units that receive pancake orders should be broken out from the raid, along with any other pancaking units, and made to form a new raid.
- When raids break out, make a detection check on all the broken out raids and the original raid.
Form Up Counters
- The plotted form up time of all Luftwaffe raids must be within 18 game turns (1 hour 30 minutes) of the start of the scenario. EXCEPTION: If the time of day is Dusk, all raids should form up within 6 game turns (30 minutes).
- Four game turns BEFORE a Luftflotte 2 raid is due to form up, place a form up counter. Luftflotte 3 raids place a counter one turn before form up.
- Do not place form up counters if the raid’s form up point is out of the arc and range of RDF.
- On placing a counter perform a detection check for its strength. Remove the counter when the raid forms up.
- The Luftwaffe player may place dummy Form Up counters on the map or remove them in the Form Up Phase however he sees fit.
- When the Luftwaffe player removes a dummy form up counter he may draw a detection card to conceal whether the raid is a real raid that is undetected at form up.
Forming Up Raids
- Check for detection, if applicable.
- If detected place a hostile raid counter otherwise track its location secretly.
- Place counters for the units in the Raid Display. Mark each unit with its plotted altitude.
- Units may only deviate from their plotted course if they are in pursuit or have a pancake order.