Benny’s Weblog

16/12/2005

ASL Scenario Played

Filed under: — SiteAdmin @ 12:33 pm

ASL - Puma Prowls[T2]

Played jim@jekl.com. Playing the Germans I managed to take out a tank when my opponent moved and stopped in LOS. Jim opted to move all his tanks on the Northern board, this allowed me to flank on the South and prevent any Exit VP and cover both bridges.

He then malfed the MA of two of his tanks and resigned.

7/12/2005

Squad Options

Filed under: — SiteAdmin @ 4:18 am

- Deploy
- Recombine.
- Repair SW.
- Recover SW.
- Radio for OBA.
- Spray Fire.
- Declare Opportunity Fire.
- Make a Snapshot.
- Dismantle/Reassemble a SW.
- Create a Firelane.
- Attempt to Place Smoke.
- Attempt to Place WP.
- TI to Entrench.
- TI to Search.
- Assault Move.
- Assault Fire.
- Go CX.
- scale cliff.
- voluntarily break.
- Overrun an SMC.
- Push a Gun.
- Mount or Dismount a conveyance.
- Try to Kindle a fire.
- Dash across a street.
- Clear flame, rubble, roadblock, fortification, wire, mines.
- Place a Set DC.
- Clear a Set DC.
- Ford a river.
- Climb or Descend a Cliff.
- Scale a Building.
- Move in a sewer.
- Encircle.
- Self-Rally.
- Human Wave.
- Banzai.
- Pass a PAATC and Advance into an AFV’s location.
- May qualify for Street Fighting.
- Surrender.
- Attempt to Capture Prisoners in CC.
- Massacre Prisoners.
- Scrounge Small Arms.
- Fire a Panzerschrek.
- Attempt Mopping Up.
- Move To Crest.
- Destroy a Tunnel Entrance.
- Destroy a Gun.
- Declare WA.
- Fall Off a Cliff.
- Breach a Rowhouse or Fortification.
- Reaction Fire Against an AFV.
- Use Armored Assault.

2/12/2005

Scenarios Outstanding

Filed under: — SiteAdmin @ 5:13 am

Must Play Tourney Scenarios
Guryev’s HQ
Le Herrison
Liberation of Tulle
Acts of Defiance
Totsugeki
Urban Guerillas
Bread Factory #2
One Long Bridge
Bridge to Nowhere
Ramsey’s Charge

JR’s Tourney Picks
Commando Schenke
Under the Noel Trees
Khamsin
Age Old Foes
Into the Fray
Bridge to Nowhere
Strangers in a Strange Land
Le Herrison
Art Nouveau
Turned Away
Bread Factory #2
Panthers in the Mist
The Bridge at Cheneux
Going to Church
North Bank
Cold Crocodiles
Blocking Action at Lipki
…and Here We Damned Well Stay
Totsugeki!
Acts of Defiance
Broich Bash
Wintergewitter
Italian Brothers
Last of Their Strength
Faugh A Ballagh
To Clear A Roadblock
In Front of the Storm
Scouts Out
Rocket’s Red Glare
Bone of Contention
Ramsey’s Charge
Bucholz Station
Hitdorf on the Rhine
Chance d’une Affaire
Hill 253.5
Death at Carentan
Urban Guerillas
Battlin’ Buckeyes
Kampfgruppe at Karachev
Panzer Graveyard
Men of the Mountains
Siam Sambal
3rd RTR in the Rain
Jungle Fighters
Gojira!!!
Broken Bamboo
The T-Patchers
Armored Alien Gang Probe
Raging Furnace
Land of the Khan
Rite of Passage
Children of the Kunai
Operation Nordwind
High Danger
Wetlet
Beyond the Pakfronts
Aces Over Eights
Tiger 222
Hell’s Fire at Meuncheberg
Lambs Led to Slaughter
Raw Deal
Piece of Cake
Under Siege
First and Inches
Steamrollers
Morning in Mouen
Brandenburger Bridge
Slam Dance
Pomeranian Tigers
Slaughter at Krutik
Desantniki
Down the Manipur Road
Deadeye Smoyer
The Last Tiger
Flaming of the Guard
Race for the Sarvis
Fangs of the Tiger
Oder Bound
Jura Juggernaut
For Whom the Bell Tolls
loonies and Leicesters
Seizing the Sittang Bridge
The Badger’s Breath
Franzen’s Roadblock
Denouement
Abandon Ship
Eye of the Tiger
Stand and Die
Maczek Fire Brigade

The Five Pound Prize (SP)
Twighlight of the Reich (SP)
Taste of Blood (George Kelln)
Will to Fight Eradicated (WCW)
Silesian Interlude (J63)
Bad Luck (J60)

Returning to ASL
ASL 1 - Fighting Withdrawl
ASL 13 - Le Manoir
ASL 45 - Revenge at Kastelli
ASL 48 - Always Audacity
ASL 49 - Piercing the Peel
ASL 55 - Retribution
A 14 - Monastery Hill
A 27 - King’s Castle
A 33 - Tettau’s Attack
A 80 - Commando Schenke
Scenario A - Guards Counterattack
Scenario B - Tractor Works
Scenario D - Hedgehog of Piepsk
Scenario T1 - Gavin Take
Scenario T14 - Gambit
Scenario T16 - Strayer’s Strays
J 40 - Might Makes Right
J 41 - By Ourselves

ASL 101: BASIC INFANTRY
1 - Fighting Withdrawal (BV)
11 - Defiance On Hill 30 (Para)
A - The Guards Counterattack (Classic ASL)
T 1 - Gavin Take (Classic ASL)
G 35 - Going To Church (General 31.2)
RB 6 - Turned Away (Red Barricades)
A 80 - Commando Schenke (Annual ‘95w)
AP 8 - A Bloody Harvest (AP #1)
D 1 - Guryev’s Headquarters (SoF)

ASL 103: VEHICLES
T 2 - The Puma Prowls (Classic ASL)
35 - Blazin’ Chariots (WoA)
A 44 - Blocking Action At Lipki (Annual ‘92)
23 - Under The Noel Trees (Yanks)
F - The Paw Of The Tiger (Classic ASL)
A 51 - Clash Along The Psel (Annual ‘93a)

ASL 104: CAVALRY
90 - Pride And Joy (DB)
SP? - Over Open Sights (Schwerpunkt #3)

ASL 112: OBA
D - The Hedgehog Of Piepsk (Classic ASL)
E - Hill 621 (Classic ASL)
A 59 - Death At Carentan (Annual ‘93a)
T 7 - Hill 253.5 (General 27.3)
ASLUG 20 - The Butcher’s Bill (ASLUG ?)
L - Hitdorf On The Rhine (General 25.2)

ASL 123: NIGHT
61 - Shoestring Ridge (CoB)
H - Escape From Velikye Luki (Classic ASL)
20 - Taking The Left Tit (Yanks)
TOT 8 - Nightmare (Time On Target 1)
A 19 - Cat And Mouse (Annual ‘90)
BB 2 - Throwing Down The Gauntlet (Backblast 1)
DA 11 - Sicilian Midnight (Annual ‘93a)
TOT 18 - The Aller Waltz (Time On Target 2)
40 - Fort McGregor (WoA)

ASL 125: DESERT
35 - Blazin’ Chariots (WoA)
37 - Khamsin (WoA)
38 - Escape From Derna (WoA)
41 - A Bridgehead Too Wet (WoA)
CH 49 - High Danger (Critical Hit 4) or the VFTT website

ASL 126: PTO
A 60 - Totsugeki! (Annual ‘93a)
67 - Cibik’s Ridge (GH)
A 53 - Smith & Weston (Annual ‘93a)
A 58 - Munda Mash (Annual ‘93a)
63 - The Eastern Gate (CoB)
60 - On The Kokoda Trail (CoB)
A 42 - Commando Hunt (Annual ‘92)
CH 28 - Children Of The Kunai (Critical Hit! 3)
A 83 - Last Of Their Strength (Annual ‘95w)

ASL 191: BEACH LANDINGS
A 55 - The Cat has Jumped (Annual ‘93a)
73 - Hell or High Water (GH)
A 79 - Mike Red (nnual ‘95w)
[Issue 21 of View From The Trenches features an article on beach landings which may be useful for beginniers]

ASL 291: CAVES
BB 1 - Taming Tulagi (Backblast 1/OWT)
72 - Sea of Tranquility (GH)

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